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Game Design

April is currently a member of Brown-RISD Game Developers, a club shared between Brown University and RISD that produces 3-4 games every semester. She is an Executive-Board member, and helps manage events, design flyers, and organize meetings. April is also currently a producer for one of BRGD's Spring 2026 games, Library of Alexandria.

Fall 2025
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In Fall 2026, I worked as a producer and artist on the game Homewreckers (also known as Furry Homewreckers), a two-player game where a cat and dog are left home alone to, respectively, break as many things as possible and mend as many things as possible. As producer, I managed the work of the artist team: assigning assets, checking in on progress and setting deadlines. I also helped communicate between the art and programming teams to keep everything within scope. As an artist, I created the background art for the garden map, as well as various breakable object assets. I also designed the UI/UX of the game, and created the itch.io page background. 
Spring 2025
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In Spring 2025, I worked as an artist on the game Suitor's Proposal, a fantasy point and click narrative game where you play as a monarch trying to decide which of several suitors you should marry to best benefit your kingdom. Information about the suitors and kingdoms is revealed over time, and pose various benefits and dangers to the player character. I participated in brainstorming for the various mechanics and world building. I made concept art for the character Marrow, and part of the illustration of Marrow's portrait (final colors and line art done by another team member). I also illustrated splash art for one of the end screens and designed the background and typography/decorative motifs tutorial and credits screens.
Fall 2024
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In Fall 2024, I joined Brown-RISD Game Developers and worked as an artist on the game Nomster Hunter (also called Dessert Not Included). It is a fantasy cooking simulator/mini-RPG, where you play as a wizard dropout, killing monsters with spells and cooking them to sell for money. I participated in discussions about game mechanics and overall aesthetic, and helped create some background art assets. Although the team was unable to complete the game's intended scope, we were able to publish a small demo of the basic game mechanics.
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